![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIs2oJMDqq-zdXxZ-u4Lug2kbq5aNaFY25H9FLm2i-KIPfAuFnJo_v4HaNMNkwOX5b6pkBI_iUl1qay972-fzvUt0Og6OJl4b3Q2qs9s5zgl4e8_g6oAjvkrMvdiuBot-aUdMqi2KzOeg1/s320/Prisoner_Nikolay_Kolesnikov.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAO_TsByKa28AeyQw9Iy0dWdhPdFTtViK93A_wTsA7ujSSyXPnTpE0sf8faBfRrGyXQzrXYun7TxBIe11XV6-SRIj_Mbp5vU5DuolPBjcNJoBDGBT-mtERoV0SOdHCXEgl7dw6HkZnjAoL/s320/Jacque2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4wGKbfoeDKuFe7l2FPnCwosLumg7lbGoTI3bdRxWxlZR8xfDRVIa69t1fd6vu5rsIeUgi9CDJEy1v0hXq79kPqtO4bOHhPejBIApkz0tKPk3OTlMLdYKOKpDaT0vcgaIRm0Scft-5ciM5/s320/Jacque5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR6WISP8_GEanJpBtAriGCo9UaP3PR-CVwl7JXv8UcD_TCd5zg2NdVydf9RySKzE2tMLGUI5TzL_rgW3GZIEHpfk4IHBjeN8_MJusRWrQ8-Zk4D4wmwzv_LteT8lYte5jOJlFpuB7pVEgH/s320/JacqueSculptWIP.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHNCrWUJpTJn7aIjy21LbYvrmzPIT_Vhj40VMtT3UkHIKsgq2wBJRXkqlXN_l-iLP9Y1aop8FyahLVhy8d0w68F6anY1V0a_iZJTk067JnAKFGYZja4EQ8_JUvQYqtRHXaWOrjQWBZzs1K/s320/JacqueSculptWIP2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1_zVe9bTDkTUzxizgr0yHlle9x0ufJxq0WINJDhYt7UAJIZP-9RYnNRowD114ws9pKMzPdT6LrJp3Ns57uoOrZdZ9ExXkmUjizxk82eo5CfmqxlwZvJW0rsHCStttjZ7KVDIcF7Gx89oa/s320/JacqueSculptWIP3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRiFl2K5D1PTn_Jl7hjQDuc5yJBeGPTee3OzYWm2g7-9V4Uh0yN4FDDtad-VYbDqmZHM-uioB4ad-sX9hH_D9pIHoFobtHNqyNHN6c6xOyU9rEn52nauAwZdaVuOmzNRAEtyAmmt7YGVKn/s320/JacqueSculptWIP4.jpg)
I have started working again on one of my old ideas. It is a short film (CG 3D animation) that takes place deep under the sea. In it, a young diver encounters untold treasures, a mysterious sea creature, and a memory of home.
So far I have been working on the main character Jacques (a homage) modeled his face after front and side view photo I took of myself as a reference, and now refining it in Mudbox, later to add deails, and save out a normal map.